Not a Meme Article on the Design Process
It has come to my attention that there are rumors, spreading around the internet, saying that the BYU Design Review is publishing another “Engineering Laughs” or “Memegineering” article for April Fools’ Day. Nothing could be further from the truth. An institution as serious as the BDR would never publish something with memes in it. As such, I have taken it upon myself to dispel these rumors and hereby present to you a very serious article on the design process.
What is the Design Process?
If people knew what the design process was, then there wouldn’t be professionals around the world trying to figure it out all the time. What we do know is that it generally starts with someone, perhaps a client, wanting or needing something.
It’s generally a good practice to settle on a final design before clients and stakeholders change their mind. Otherwise, you might get asked to do something technically impossible, or something you won’t know how to do.
With your idea in mind, you’ll need to make assumptions before building any prototypes or models.
Design and Analysis
After several hours or days of coming up with genius ideas and forgetting to write them down, you’ll want to start building models. CAD modeling is one of the best tools designers have to give shape to a future product. It also has powerful iterative features (which you won’t use because you won’t let your client give you feedback anyways).
Often, designers need to use complicated software packages, even though they went into the field of mechanical design because they don’t like coding in the first place. When this happens, DO NOT PANIC. Lower your expectations, run the software again, and see if anything different happens.
When verifying your design, you are likely to run an experiment that gives you a lot of confusing or noisy data. You might not know what it means, but that’s ok because your client won’t know what it means either. Whatever you do, avoid the temptation to further analyze the data. This only results in suffering.
The design is done. Now what?
For good design to do good things, it must be communicated well. This is a disappointment to designers who not only didn’t want to write code in their careers, but also didn’t want to talk to people either.
Furthermore, do not miss important deadlines. Doing so will render useless all the mediocre work you and your teammates have been putting into the project. They will also be mad at you.
With that in mind, there are more important things than making sure people know how cool your new product is. Make sure that your product doesn’t have any negative impacts on society at large.
Conclusion
At the end of the day, the most important thing to keep track of on a design project is yourself. How are you doing?
if you’re still reading, chances are you read this far because you’ve got a pile of unread emails, error messages, or other problems that you don’t currently know how to deal with. As we conclude this very serious article, I hope that something here has given you the inspiration you need to tackle your problems. Keep working hard, get the help you need, and (believe it or not) things just might work out.